A trend of gambling-inspired games has surfaced in the wake of poker-like deckbuilding roguelike Balatro. The recipe? Take a standard game of chance you might find in any casino and mash an uncountable number of bells and whistles and gizmos and weirdnesses into it, then slather it in a "one more turn" roguelike dressing, and make it as tactile and punchy as humanly possible. The ongoing Steam Next Fest has no shortage of these gambley gimmickers, but here's one demo that stood out. Ballionaire is a colourful pachinko-inspired roguelike, but you choose where the wacky widgets will go.
]]>Deep beneath my desk lies a secret shame: impenetrable black thickets of power leads, sprouting forth across two overlapping extension units. Such a failure of cable management pierces my conscience like the beat of Poe's tell-tale heart, and yet I’m forever powerless – as in, I can’t be bothered – to do anything about it. Yet even I was soothed by the Steam Next Fest demo for Plug It In, a chilled-out puzzle game about clicking chunky plugs into the right outlets.
]]>Ever been in a position where two people are really going at each other, hurling pointed jabs and insults back and forth, and you're stuck in the middle? Well then, perhaps you'll empathise with the enemies in Archons, a twin-stick Vampire Survivors-like where you control two characters at once, and attacks bounce between them automatically as they move about the arena. I gave the Steam Next Fest demo a quick whirl today, and after a couple of swift attempts (I died horribly fast), I realised this could become a bit of a danger to my free time, so I've put it away for now.
]]>I punched a cultist in the face in Streets Of Rogue 2, just because. He started running away - something I would not allow. When another robed cultist spotted what was happening, he tried to intervene, and a kind of Benny Hill pursuit chain began. We ran across a beach, through public toilets, and into the surf. In the end I had to knock them both out. As they lay unconscious, I worried they might soon wake and tell someone what I had done. This can't happen, I hate accountability. I punched their unawake bodies toward the sea in an effort to float the evidence away. But after a few punches the first man exploded into chunks of flesh. I am a murderer now. I was supposed to be a chef.
Streets Of Rogue 2 has a demo out for Steam Next Fest, and while a lot of features are locked up behind the word "UNAVAILABLE" in red font, there's still quite a lot of mischief for you to get up to.
]]>The existence of Knights In Tight Spaces, sequel to Fights In Tight Spaces, implies the existence of an unknown quantity or perhaps, an infinity of follow-up games that rhyme with both of those. Frights In Tight Spaces is the obvious horror spin-off. Sleights In Tight Spaces would be an urban pick-pocketing sim. Fights In Trite Spaces is about arguing with people on social media. Ah, you could spend a whole article, indeed, a series of articles, just fleshing out the iterations. Fortunately, Knights In Tight Spaces has a new demo to distract me.
]]>"Do you have a ping of 1000 or something," my opponent asked, during my inaugural bout of Straftat. Ah yes, this is it, that sense of unpleasantly intimate sheepishness. That's the withering late-90s chatbox scorn I've been missing, in this age of glossy live service multiplayer. I hid under a stairwell in order to meditate upon my response, then laboriously typed: "No, I just suck." Right on cue, the other player tumbled into view and shredded me with an AK.
The player I met in my second match was more forgiving. "I honestly think the characters need more HP," they said, generously. My wrists need more HP, actually. My eyes and reflexes need urgent patching.
]]>So maybe it’s just me, but there’s a sense of intense freedom and adventure to Keep Driving's Steam demo that belies its prosaic, tractor-tailing subject matter. The opening minutes are oddly silent, until Westkust’s Swirl blasts out from your radio as soon as you drive off toward your first destination - your mate’s house, to hang out and play console games. It comes on strong and sweet; a rush of wind through an open window on a warm morning.
]]>You might have caught this one during Day Of The Devs earlier this year. It’s stuck with me since because the developer Tanat seemed like a rad dude, and also because there’s nothing I cherish more than taking a bad pun and just absolutely going to town on it, marrow and all. Building Relationships is about buildings forming relationships in a Love Islandy scenario, though without the reality TV framing you might find in say, Crush House. But the real gag here is the commitment to the bit. Besides that, it’s just a really charming and fun N64-style 3D platformer.
It also features the sort wonky physics that definitely wouldn’t get Ninty’s seal of quality, but work brilliantly here, especially since your character consists largely of angles but still insists on, you know, performing motions.
]]>The allure of the sea-green GameBoy screen is difficult to resist. Picking up from where Pokémon left off two decades ago, Letalis is a bleepy-bloopy retro RPG about wandering from town to town and doing battle with dodgy local leaders to prove your worth. But you won't be doing the fighting yourself, God no. Leave that to the squad of Roman gladiators hiding in your back pocket.
]]>My name is Edwinus Evans Thirlwellus, Commander of the News Writers of the North, General of a small lonely box of unpainted Warhammer 40,000 Orc figures I was given for my 21st birthday, and loyal servant to the true emperor, Timmy Mallett. FATHER TO NO MURDERED SONS. HUSBAND OF NO MURDERED WIVES. OWNER OF A BRONZE SWIMMING CERTIFICATE AND A WHITE BELT IN KARATE. Eater of pizza that has fallen on the floor, like a whole minute ago! And I will have my vengeance, in this life or the next. Hah, it's much easier to make that last claim in a video game, rather than when standing in a literal circle of swords. The game in question is Dieseldome: Oil And Blood, and it is pretty good fun. There's a demo on Steam, for now is the time of Next Fest.
]]>The developer of Full Fathom describes it as a "thalassophobia sim". You are the lone engineer on a rustbucket submarine exploring the dangerous waters of a submerged country in an alternate reality 1990s. The warning lights on the control panel are flashing, a buzzer is spluttering like a dying bluebottle, and your robotic assistant is about as useful as an umbrella in the Mariana Trench. Things could not get any worse. And then you see it. Something in the green haze outside. Something with a tail.
]]>If I could extend my arm forty times its normal length, while also granting it the flexibility of a sock filled with mince, I’d probably just use it to take the bins out without leaving my chair. But what if someone were to use this power... for evil? That’s the gist of My Arms Are Longer Now, a cartoony "stealth-comedy" game about worming a single stretchy limb into people’s valuables, which has a Steam Next Fest demo out now.
]]>Cast your mind back ten years. Done? Good, you survived the hideous form of time travel known as long-term memory. Now, do you see a horrendous first-person shooter anywhere back there, full of memes and intentionally terrible font choices? Congratulations, you may have remembered 420BlazeIt, a freakish eyesore of a game developed during a 7-day game jam by one of the people behind Crossy Road, of all things. It briefly did the YouTuber rounds, back when YouTube was not yet the anxiety-inducing ad factory it is today.
Now I'm going to ask you to come back to the present. But prepare for a bit of a shock - there's a sequel coming to that bong huffing shooter. 420BlazeIt 2 has been announced for some months, but now there's a demo you can play too.
]]>Sektori promises to "transport you into another state of consciousness", but what the pulsing soundtrack initially did was transport me to Youtube so I could look up this scene from Spaced, where Michael Smiley raves out to a boiling kettle. By elegant coincidence, that video is about the length of my longest run so far in Sektori's demo - a very busy 60 seconds or so.
]]>Credit where it’s due to Silent Sadie, whose Steam Next Fest demo is out now: even within the confines of a 2.5D platformer, I don’t think it could lean any harder into its love of pratfallin’, piano-tinklin’ 1920s comedy cinema.
]]>One of the most important lessons in skiing is, presumably, to look where you're going. You wouldn't want to ski with your eyes closed or while viewing yourself from a drone pointed back at the mountain from above. That'd be daft.
Or maybe not. Lonely Mountains: Snow Riders is the frosty followup to the mountain biking original, Lonely Mountains: Downhill, and like its predecessor it's about going fast while barely able to see what's coming. Yet also like its predecessor, initial frustrations melted away until I was eagerly hitting the slopes in the Snow Riders demo for just one more quick go.
]]>Normal games for normal people, that's what everyone loves. Cosy experiences where nothing goes wrong and you have absolutely zero things to investigate and no otherworldly mysteries to worry about. It may shock you to learn that we were recently duped by "normal" gardening sim Grunn, which was not normal at all. But don't worry, it won't happen again. Today we bring you the ordinary and not-one-bit-suspicious Trip, which sees players wandering from carriage to carriage, chatting pleasantly with passengers during a long train journey. How long? Let me look at the timetable here, let's see... "Forever," it says. Hm. Must be a misprint.
]]>Steam Next Fest 2024 has formally ended, we've spent a couple of weeks gorging upon demos of all stripes, from oil spill clean-up to dancefloor kendo, and now comes the all-important process of deciding which of those demos Won. Valve have helpfully shared a list of the most played Steam demos during this latest, gravest round of next festivity, and it covers a reasonable range. I mean, I wasn't that surprised to see an open world survival shooter with monsters at the top of the ladder - why else would we dedicate a bunch of Best Of features to such things? - but I am surprised that number three is a leering parody of neglect. Also, there's a game about mopping dungeons that appeals strongly to my Dungeon Meshi-watching sensibilities.
]]>Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks... Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video games are standing on my toes as we speak. But that's okay, we are expert curators. Here's a handy list of our nine favourite demos of the lot.
]]>Disco Samurai is a game that’s so difficult I’d have given up playing sooner if it didn’t contain so many of my absolute favourite action game things. Tense, decisive duels. Violence that’s both brutal and a little silly. Scalpel-sharp parry n' strike back-and-forths. Short stages that dole out chunky progression hits of dopamine, as quickly as they wrest those hits away from you with another humbling beatdown. Perhaps most importantly, it aims to do one thing - rhythm combat - and does it brilliantly. It's got teeth, but it's also got groove.
]]>I’ve always loved the art of the Metal Slug series of side-scrolling shooters, so I’ve been keeping a keen eye on the fetching grid strategy antics of Metal Slug Tactics ever since it was first announced. For as long as I’ve been excited, I’ve also been worried. It’s been a polarising experience, like being alternately fed delicious sandwiches and those inedible rotlogs they sell at Subway. Still, I’ve remained cautious: is all this great pixel-art just a shroud pulled over a ho-hum tactics game to rescue it from naffness? It’s with this in mind I hungrily dove into the Steam Next Fest demo, as one might hungrily dive into a bin to eat literal garbage if their only other option was Subway.
]]>AI nowadays is big business and it's pretty terrifying, honestly. FACEMINER captures both of these things well, as it sees you build a biometric data processing empire from scratch. And most scary of all, is you'll relish upscaling your organisation as you mine mugshots. I mean, I went from, "Hmmm, this is dubious", to a sicko excited by the fact I didn't have to click much to harvest strangers' portraits. Nic wrote about it a while back, but I'd like to draw attention to it again as it's very good.
]]>The playable area in Caravan SandWitch’s Steam Next Fest demo isn’t all that big, but within seconds you’re plonked at the rusty wheel of an offroading motorhome and let loose to roam it. It’s a figurative "Go nuts," and given how much more this narrative-heavy, third-person exploration yarn seemingly has to give, it's an attitude I’m seriously hoping holds firm throughout the full game.
]]>Stare into an abyss for long enough and, as Nietzsche wrote, a mostly naked man will wobble out of the abyss and try to murder you with a mattock. Inasmuch as can be told in the absence of dialogue or a text preamble, the naked man wants to murder you because you, and not he, are in possession of a hat. The hat makes you look like an eraser pencil from Forbidden Planet. It's the kind of headgear worn by the kind of criminal Batman's too grown-up to fight anymore. But it has, nonetheless, roused in this under-dressed stranger a sense of Dionysian frenzy. He will do anything for that hat - hewing your arms off, ripping your intestines out, tearing the skin from your ribcage. And you, in turn, will do anything to rob him of that mattock, because by the gods, it looks a lot more dangerous than the candlestick you're trying to fend him off with.
There are many such lost souls in the bleak, midnight world of the Half Sword demo - all lurking near candle-lit piles of randomly spawned hammers, stools, barrels, axes and lengths of wood, all subject to unforgivably authentic physics and cursor-based attacks that conspire to transform every scuffle into a Monty Python blooper reel.
]]>In my eternal quest to describe games concisely enough that you don’t feel robbed of time you could have just watched a trailer with, I am compelled to use many of the same words and word combinations ad nauseam. So, when a game like horror tower defence Bella Wants Blood comes along and uses some odd nouns, I get all excited. Here, that’s because I get to recklessly spaff out terms like ‘Blood Gutters’, ‘The Rattler’, and your friend and mine, ‘The Stabber’. Barely an atom quivers in Bella Wants Blood that hasn’t been stylised or made odd and alluring in some way.
]]>I’ve been scouring Steam Next Fest demos specifically for something laid back, and Spilled! – despite sounding like the title of a musical about upturned milk – has delivered nicely. It’s a light and breezy ocean cleanup game that has you sailing a cute lil’ boat around polluted seas, cleansing oil patches and scooping up plastic bottles. Even if it doesn’t have the every-last-speck detailing of PowerWash Simulator or Viscera Cleanup Detail, it satisfies in very similar ways, and I would very much like to get back out on the water whenever the full game is complete.
]]>Back in the day I used to be one of those Counter Strike players who'd hop into a custom aim-training 'environment'. I'd spend a good ten minutes or so darting my eyes between blobs or skittish enemy models then whipping my wrist to blast them with an AK.
Glyphica reminds me of those heady days. It's a roguelite horde survival game where you've got to protect your central pewpew from an onslaught of words. I think it's the perfect warm up for someone who's about to do a big essay or maybe defend Dark Souls 2 in an errant comments section. It's fun!
]]>Hollywood Animal is a management sim about turning a bankrupt movie studio into a money printing machine, set in Hollywood’s golden age. While a Frostpunk 2 or Manor Lords might have you grapple with the elements, here it’s all about balancing a fickle audience and Tinseltown’s seedy underbelly. Maybe making some worthwhile art, too? Sorry, did I say ‘worthwhile art’? I meant to say “lots of money.” Let’s get clicking!
First up, I need to name my studio (I settle on Horace's Revenge) as well as my crack new team of business bastards. There’s my chief legal officer, Jebediah End. My CCO, Anne Egg, and CFO, Rummy McLastdrink. He doesn’t have a sauce problem, because obviously I wouldn’t put him in charge of money if he did. In the wreckage of the studio, we find an unedited film reel hidden in the waffles n’ cocaine cupboard. It’s a noir thriller named ‘Messenger Of Death’. Whatever influential critic is currently directing this era’s discourse has chosen to categorise each film as genre percentages (‘60% detective/40% thriller’), and setting (‘modern American city’.) Let’s just hope those pigs in the stands recognise a solid gold picture when they see one!
]]>This week we finally got our raging bear gauntlets on Elden Ring Shadow Of The Erdtree, an even dingier and danker edition of 2022's best and dankest open worlder, but perhaps you'd rather play a Soulslike with a Florentine flounce and the warmth of a Mediterranean sunset on its brow. A brighter, stagier variety of action-role-playing, which deepens the connection between Italian folklore and Soulsliking established by last year's Lies Of P. Well then: cast aside those ursine mitts, slip on a pair of immaculate white theatre gloves and get your thumbs into Enotria: The Last Song, which has a demo on Steam.
]]>In Sorry We're Closed, an axe-murdering entrepreneur called Jenny is described in newspaper clippings as both a serial embezzler and as the city's "wealthiest bachelorette". Aside from being a dry reflection of tabloid reporting on women who commit crimes (bad woman! sexy, bad woman!) this is also the kind of incidental character-building you can expect in this perky, retro-styled survival horror. It plays like Silent Hill charged with the hot pink body horror of Porpentine interactive fiction. And judging by my hour of unsettled strolling through the decrepit tube station of the game's demo, it's a powerful combo.
]]>Silkbulb Test is a game in which, going by its demo, you are strapped to a chair and made to answer questions projected onto a screen. You answer the questions by looking ponderously down and pressing the big red and yellow buttons on the desk in front of you. The questions begin with relatively innocuous, CAPTCHA-style inquiries, such as "is this a door?" accompanied by a picture of a face. A few minutes later, there's stuff like "Are you alone?" and "Is it safe to be alone?" and "You are alone" and yep, time to smash Pause or better, throw the Steam Deck behind the sofa and go stare out the window for a while.
]]>Roguelike FPS Wild Bastards is the space western follow up to 2019’s Void Bastards. It takes some of that game’s ideas, mainly those related to shooty and looty, and reforms them into a largely different can o’ campfire beans. This time, it’s less focused on exploration, more on individual, tense shoot-outs. You collect a cast of weirdos, each with different guns and abilities, and form the deadliest dang posse this side of the last tactical overworld map you descision'd your way through. I like what I've played so far, although I think a lot is going to hinge on how much evolution the mid-game offers. As always, here’s a Steam demo, if you want to be all contrary and 'form your own opinions'. Pah.
]]>I was a diehard WipeOut player as a kid. Seriously, me and the boys used to roam the streets of Bradford looking for F-Zero players to bully, at least till the RollCagers rocked up and stole our lunch money. Mind you, I think I was probably less interested in WipeoUt's racing than its trackside landscapes, which remain exquisite decades on - all those sweeping album-cover facades with their animate fixtures that thickened and solidified into full-blown peripheral cities as the series progressed.
I am similarly hooked by the worlds of Ghosts Ehf's Phantom Spark, which are a million lightyears from WiPeout in terms of their influences and atmosphere, much as the underlying hover-jockeying is a million lightyears away from WipeouT in terms of its gentleness and lack of combative elements. But these spaces are just as mesmerising to fly through and think about when not focussed on finding the perfect line through the next corner, or avoiding a patch of grass. Small wonder, given that the game's art director is Joost Eggermont, whose streaking astral contraptions and "small interactive moments" I've long admired, but never managed to write about until now.
]]>We’ll never know exactly what sort of fiction Tom Clancy would have written if he was less interested in the calibre of specific bullets and their effiency at dismantling burgeoning socialist governments, and more so in the specific sigils required to blast a riot cop through a third story window. While charity shops across the land mourn this devasting loss to their paperback shelves to this very day, we do at least have a glimpse into what such a literary venture may have looked like. Oh, did you like that door? Was it your favourite door? Soz, pal. Strategy game Tactical Breach Wizards just hexed right through it with a new demo as part of Steam Next Fest. I’ve played it, and it’s very exciting stuff, not least for how differently it plays than what I’d expected.
]]>Update: Card Bard appears to be a copy of a game by another developer, Dire Decks by kindanice. Dire Decks was released in 2023 on itch.io and was well received there. Kindanice has pointed out the direct likeness between their game and the one released on Steam under another name. Yikes. Thanks to our diligent commenters for catching this. We'll try to find out more.
Original article: The onslaught of fun Steam Next Fest demos you can play right now continues and will not relent. Card Bard is a deckbuilding roguelike shooter in which your wee gunman is seemingly frozen in abject terror as little pill-shaped baddies creep towards him like bacteria on a petri dish. Good thing you have a hand of cards, each one showing how many bullets will bop forth from your body when you select it. It's surprisingly tough for something so pastel-paletted. I'm 10th on the leaderboard. You can probably beat that, right?
]]>In EA's Desert Strike - released way back in the dim salvages of 1992 - you are a helicopter pilot scooting around a Sylvester Stallone reinvention of Iraq, shooting down tanks and fighters with guns and missiles while rescuing VIPs and fretting constantly about your wafer-thin armour and espresso-sized fuel reserves. It was a no-frills piece of Gulf War fanfic, complete with George Bush ending cameo, and a well-made shooter that used to drive me nuts on Sega Mega Drive.
Megacopter: Blades Of The Goddess is Desert Strike, but heavily Blood-Dragonified and with a big dollop of Airwolf to boot. Here, the enemy troops are naughty Reptoid aliens, the writing is scattershot-satirical (upgrades are bought with pizza tokens) and your helicopter houses the soul of a blood-drinking "AZ-TECH" goddess. Is it a nuanced parody of the Strike series? It doesn't feel like it. Did I enjoy the demo? Yes. Does it have a crawling tentacle boss called Queen Oildusa? Also yes, and will you please stop asking questions so I can write the rest of this article.
]]>If you love cosy games where the biggest challenge is choosing between which farm utensil to place next to your barn doors, then Tiny Glade may be just the game for you. It's a creative building game like The Sims 4 but with none of the fuss of actually controlling lives - and no quests, combat or arbitrary challenges of any kind.
Instead, Tiny Glade simply offers a meadow and tools with which to build. The vibe of the game is cottage-core at its finest, with enough whimsigoth finery that you'll soon lament that you can't actually live inside your glorious creations. I've played the charming demo as part of Steam Next Fest, and you'll find some thoughts from my time with it below.
]]>Between this, my supporter post later, and the fact I decided to watch Office Space again this week, I’d like to make it clear to any colleagues or management reading that I value and love them all dearly, and am 110% committed to the eternal grind machine of covering videogames online. Workday malaise is universal, however, whether or not you’re lucky enough to enjoy your job as much as I do. Enter Office Fight, a stylish physics action game where you, a ghost, posess office equipment to cause as much physics-based chaos as possible. The PR did some Office Space jokes in the email, so I pretty much had to cover it. At least once I realised what they were doing, after initially just thinking they were being a massive donkey.
]]>Kill Knight, the silly-named twin stick action game you may have caught at similarly silly-named event The Triple-I Initiative in April, is joining this year's Steam next fest with a demo ahead of its expected release date later this year. I’ve played it, and I feel must apologise, Mr. Knight. I still think it's a silly name, but with frantic flowing action this immediately gratifying, you can call yourself whatever your killy little heart so desires. For this knight is not like other knights: this is a knight who kills. Wait, they all do that? Oh. Well, this one has four guns. Suck it, literally every other knight.
]]>The demo for puzzle game Schim, in which you play as a boy and his frog that only exists in the shadows, is out now on Steam. I’ve given it a whirl, and its pretty froggin’ delightful. The game has you progress through different scenes set in a chill, colorful townscape. You can switch at any time between boy and frog. The boy can go anywhere, but is frequently blocked by environmental puzzles. The frog has the means to solve such puzzles, by hopping between shadows naturally cast by the environment. They act like little inky puddles, and simply jumping from one to the other is a rare joy.
]]>Readers, I appear to have locked myself in self-referential language matrix trying to describe the feeling of playing top-down action shooter Kickback. You can only move through the recoil from shooting, you see, which means facing the opposite way to where you want to go. It’s both very counterintuitive and very fun. To call something both counterintuitive and fun seems, well, counterintuitive. But also: fun. Which, as a concept is very fun to think about. But, also, quite counterintuitive. Writing such a incredibly redundant paragraph is quite fun, even though I’m just repeating myself. Counterintuitive, right? I’m going to try to escape this paragraph now. If I manage it, I’ll see you in the one below.
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